Here are this weekend’s races – and a shout out to all our community race creators who are making great events, if you’ve not already had a look at the Player Created Races already then take a look in the Races section of Activities.
Spratly Islands Long Race
Saturday 23rd September – 02:00 UTC / 04:00 CEST / (Friday 22nd) 19:00 PDT / 11:00 JST
There have been some wonderfully detailed posts on issues found while trying to multi-crew a boat in Sailaway, these have enabled us to narrow down what is causing them and deploy some fixes. Thank you as always, we have a wonderful community.
This update makes the following changes/fixes:
When the boat owner logs off another member of the crew should now seize control of the boat faster.
Boats would continue to steer towards the heading set first but they should now update according to any subsequent adjustments from other crew members.
Teleporting a boat should no longer leave the crew behind at the previous position.
During a race marks should no longer only detect the owner of the boat, it should detect all crew members.
All crew members now get mentioned in chat announcements regarding that boat.
All crew members will now receive the badge for the race or challenge they are completing.
In addition to these multi-crew fixes we have also adjusted:
The previous boat speed restrictions in high wind have been revised.
Any kind of networking related issue is hard to track down so please do report back to us on the forums regarding multi-crew performance since this update.
Today we are adding more music to the game along with some new audio and customisation options plussome bug fixes.
Created by Francisco Perez (who also created the main menu music) we now have music for when you are sailing. There are currently six tracks that play depending on the type of weather you are sailing in, from calm sunny days to exciting high winds!
We would love to hear your feedback on having music in the game, would you like more?
If music isn’t your thing or you prefer to listen to your own then you can turn this off by reducing the music volume to 0 in the audio settings menu.
We have recorded some new audio for a few effects, there is new audio for the water, sails flapping and ropes being eased and pulled.
Dual Gennaker Colours
There are 4 new customisation packs that allow you to use 2 different colours on the gennaker like so:
Adjusted navigation lights to increase their visibility at longer ranges.
Other boats in your fleet should now travel again while you are online.
Adjusted the way map images are loaded to hopefully reduce the chance of them turning white.
The missing horn sound when completing a race is restored!
The large trench of water behind the boat has been smoothed out.
Dolphins no longer appear when anchored.
Boat speeds in massive storms were too high so have been reduced.
Foam near the boat was affected by boat shadow too much.
The Main traveler was operated from the wrong side of the 50′ cruiser.
Here are this weekend’s races, we hope you’re enjoying the new 50’ Performance Cruiser and using it to post fastest times in the Challenges!
Grise Fiord Long Race
Saturday 16th September – 18:00 UTC / 20:00 CEST / 11:00 PDT / 03:00 (Sunday 17th) JST
Est. Race Distance: 80NM
Est. Race Time: 20 hours
Weather report:☀️More detail[on.windy.com]
A race to the largest Inuit settlement on Ellesmere Island. You’re going against a nasty storm, find your way around the worst of it and head for the safety of the inlet.
Punta de Gando Medium Race
Sunday 17th September – 12:00 UTC / 14:00 CEST / 05:00 PDT / 21:00 JST
Est. Race Distance: 15NM
Est. Race Time: 3 Hours
Weather report: ⛅More detail[on.windy.com]
A race off the coast of Gran Canaria in the shape of a flag.
Port Blair Short Race
Sunday 17th September – 04:00 UTC / 06:00 CEST / (Saturday 16th) 21:00 PDT / 13:00 JST
Est. Race Distance: 5NM
Est. Race Time: 50mins
Weather report: ☀️More detail[on.windy.com]
This week’s is off the capital of the Andaman Islands.
We know there have been some issues with passing marks in races for a while now and we have been trying to get to the bottom of the issue. This update has made some changes to the way passing race markers is detected so we are hopeful to see some improvements but only more race testing will tell.
In addition, we would like to remind players that if they experience a crash during gameplay to please send us the log file that is generated before you start the game again as these files usually provide us the cause of the issue so we can fix it. Details of how to find this file can be found HERE
Please email this log file to firstname.lastname@example.org
This update also fixes the Jib Furl not appearing in the Q/E line cycle of the 50′ Performance Cruiser.