Since our last update opened up challenges to everyone, there have been plenty created which has meant we needed to divide these up a bit better to make things easier to find. In addition, we have also made it possible to share voyages from your library with other sailors so if you have a good trip saved now is the time to share it with others!
This update includes the following fixes/improvements:
The Challenges menu is now split into Official, Long, Medium and Short challenges.
The Races menu is now split into Official (upcoming only), User Created (upcoming only) and Past Races.
Both the Challenge and Race menus now show the total distance of the course.
Both the Challenge, Race and Voyages menus now have a search box.
Saved voyages can now be shared; shared voyages will now appear in the Voyages menu under Activities.
Voyages will also show their total distance
The shader for the map and trim tab of the navigation window has been modified to support older versions of DirectX and OpenGL, this should allow older hardware to see the previous map update changes that were made.
Anchored boats should now stay in place.
Player created badges should now display properly on players boats.
Skill level preset has now been moved to its correct place under ‘Settings for all your boats’.
Adjusted the offline sailing routines so that online sailing is more worthwhile.
Work is ongoing on a new boat and we can’t wait to share some more details on this in the near future!
10 months ago we released Sailaway into Early Access so that we could spend some time improving the simulator while allowing people to play and provide feedback at the same time.
The response during this time has been great, many of the suggestions that were requested have been implemented and we have plenty more of them on our wishlist that we hope to get to one day.
Version 1.0 of Sailaway doesn’t mean we are finished with development, it just means we have reached a place where we feel the feature set means it is ready to no longer be classed as Early Access.
Thanks to everyone that has provided feedback and support so far, we hope you continue to do the same as we move forward into this next chapter of Sailaway’s development.
v.1.0 Patch Notes
Improved Terrain Textures
We have been wanting to improve the textures for land in Sailaway for a long time and we know it has been a much requested feature by lots of our players so it is great to finally be able to roll out this improvement as we hit 1.0.
In addition to adding textures to the terrain in Sailaway we have also started to populate it with buildings by syncing with data provided by OpenStreetMap. While this data is not yet 100% complete for the entire planet it does start to fill out the most popular areas where data exists and as their data improves so does ours.
We have started to manually place some iconic landmarks, such things as the Statue of Liberty, the Golden Gate Bridge and the Sydney Opera House are now all visible. We hope to add to this list as suitable models become available.
Improved the water level in the Great Lakes.
Improved water levels around Sydney Harbour, Melbourne and Dutch coast.
2 new challenges have been added.
New Landmarks: Statue of Liberty, Golden Gate Bridge, Sydney Opera
House, Sydney Harbour Bridge, Transamerica Pyramid, Freedom Tower.
Boat speed is now 0 when anchored.
Distant lighthouses are no longer rendered white.
Distant buoys appeared to float on a layer of fog
Improved handling of some back-end data to reduce possible freezes.
On and Offline boats are now a different colour on the map.
Fixed various Japanese related localisation issues.
Various world map graphical fixes.
The race course will now show for all Race Team crew members.
Added check to new user email entry to catch possible email mismatch.
We’re excited to announce that Sailaway: The Sailing Simulator, will leave Early Access on February 27th – that’s this time next week!
The short run in Early Access allowed for major additions to be tested, balanced and tweaked before official launch and your help has been instrumental in this. Thank you all for the input and support!
During Early Access we have implemented a variety of new boats including a Nordic Folkboat, a 50-foot Performance Cruiser and even a Catamaran. Captains are also now able to customise their boats and create their own liveries in Steam Workshop, share their location between players, utilise private group chat and persistent crew chat and track their success with Steam Achievements.
We’ve also been working hard on some of the most requested features: Land textures and landmarks. Here is an early look:
For those of you wondering what we’d implemented during Early Access…
Here is the BIG list of changes to Sailaway during Early Access
Addition of Nordic Folkboat
Addition of 50ft Performance Cruiser
Addition of Catamaran
Workshop access for players to create their own liveries
Livery customisation packs
Fixes to the multicrew system
Addition of player created races
Addition of private chat groups and persistent crew chat
Location sharing between players
Addition of player information on boats
Performance improvements to allow large numbers of boats without crashes
Race Teams – Players can create and run their own teams for races.
Player badges for race completion
Sailing and navigation
Navigational lights added to the boats
More buoys, lighthouses and markers
Wave surfing simulation
Wind shadow simulation
Day/night indicator added to the map
Continuous improvements to ocean height map data
Extra visibility (actual numbers) of what the simulation is simulating.
More ambient sounds
Increased real-time weather accuracy
Wildlife added to the oceans – Birds, Dolphins, Whales
Gameplay music and new audio
Improvements to visual elements such as shading and textures
Improvements to US map data
Addition of extra Hotkeys
Addition of controller support
Ability to view sails while accessing trim options
Addition of Japanese language options
Addition of Steam achievements
Improved player statistic tracking on profiles
Development will continue after we end our Early Access period as we are committed to making Sailaway the best Sailing Simulator it can be.
Let us know what you think in the comments and come join us on Twitter or Facebook for updates!
Player Created Races has been a feature tested by a small group of dedicated players for a while now and they have been busy creating all manner of races for players to enjoy.
Player Created Races
From today we are opening up the system used to create these races to all Sailaway players to get as much feedback as possible before we exit Early Access, if you are interested in creating races for others please visit the following page on our website for instruction on how to get started: https://www.sailawaysimulator.com/player-created-races/
A new feature with this latest update is the ability for players to create a Race Team, these teams are a way for a group of sailors to make their racing teams more official.
Richard explains how this feature works below:
“Your current team is shown in your user profile just underneath your profile picture. If you are not a member of a team yet, you see the button “Show Teams”.
Clicking that ‘Show Teams” button will bring up a window with a list of all active teams.
Underneath that list is a button called “Add new team”. But, becoming a team captain does not come lightly. The button will only appear when you have won at least 3 races with 4 or more competitors.
Clicking the “Add new team” button will bring up a new window where you can enter the name of your team, a description and set the team logo. You will automatically be added as leader of this team. This should show in your user profile. After that you can invite other people to join your team. These people can be assigned a role. The Leader, Co-Leader and Manager can invite/uninvite sailors and edit the team data itself. The Senior can only invite/uninvite people. And the Sailor can just sail.
After you have set up your team, you can go to the main menu, to the boats section. In the right top corner there is a drop down called “Add extra boat”. By selecting one of the options that start with “Team:” a team boat is added. Only the original creator of the team can do this. But once a boat is added, it will show up in the boat menu of all members of your team. And all of them can jump on board by selecting the team boat. There is no need to invite them when you want to go sailing.
The leader, co-leader and manager can edit the appearance of the team boats.
Finally, the order of the tams in the window that shows all team is not random or alphabetical. Teams are ordered by their team rank. The best team will appear on top. Winning races will improve the rank of your team.”
There is a large amount of new player shared functionality with the inclusion of this feature so don’t be surprised if things don’t quite work as they should first time, please report any bugs with this feature in the usual way.
Fixed an issue where telltales on the Folkboat would remain visible when the sails were lowered.
Sailors who completed the recent Canary Islands Long race should now have the correct badge.
Fixed some issues with leaderboard waypoint distances.
Fixed an issue with deck anti slip and deck cabin textures not being loaded correct from the Workshop.
Seagull SFX should no longer play when the Sailaway window is not the focus.
Ctrl + Shift + U should now work again for all players to hide the UI.
The navigation window should now remember its last position and size.
Fixed the Windows 32 bit crash issue 32 bit users had been encountering.
It has been great to see all the creations you have been sharing on our new Steam Workshop, we have been very impressed with the designs so far so keep up the good work!
Some of you may of noticed that others might not be seeing your creations (even though it looks fine on your own screen) and we have found the cause of this issue and fixed it with this update. However, livery creators will need to re-upload their designs again once they have this update for it to take effect, apologies for this but it should work as designed from this point.
This new update adds various layers of extra detail we have been wanting to make visible for a while now, hopefully it helps show the kind of things Sailaway is simulating.
The Activity tab in the User Profile has been replaced with a new Stats tab, this new tab contains lots of new information about your time in Sailaway. It includes things like:
Date you started in Sailaway.
Total miles sailed.
Max miles a day (when, where and with what boat).
Number of tutorials, challenges, races completed.
A selection of the above stats are also available on a per boat basis.
Please note that some of these statistics are new so will only start to track from when this update goes live. In the case of total miles sailed your existing miles are added to the new totals generated from each boat.
More Sailing Information
On the navigation panel you will see a new tab ‘Info’, this tab shows a range of data/information from the simulation. Such as:
Amount of windshadow
Force of the waves pushing the boat back/forward
Strength of weather helm
Heel in degrees
Nose dive degrees
Current strength and direction
Number of trim adjustments made since being online
Time since you came online
Sail curve pulled forward
Total efficiency of the sail
Sideways heel/drift force in the sail
Extra Boat Instances
With this update players will be able to add an extra instance of each of the boats currently available in Sailaway, this means you can now have 2 of each boats to use in separate activities.
To add an extra version of a boat visit the Boat menu and select the new option in the top right of this screen.
Improved Map Voyage Logs
The boat voyage log in the map has had a few improvements:
Longer history (was 62 days, now 2 years)
2 entries per day + an entry when a waypoint is reached or a race buoy is rounded
Info panel when the mouse hovers over a log entry that displays:
Date and time of the entry
True Wind Direction
True Wind Speed
Course Over Ground
Speed Over Ground
Navigation panel now resizes automatically when the screen resizes.
Fixed telltales sometimes flickering.
When uploading a texture that is bigger than 2MB an error message is now shown.
Added option to reset graphics settings on startup for people having issues with settings: LeftCtrl + LeftShift + C will delete all preferences and reset the graphics quality and resolution to the minimum settings.
We wanted to share early work on the model for the brand new boat that is currently being worked on, this boat will be smaller and easier to learn to sail in and will make it an excellent choice for those of you new to the game and those mentoring new players. The design is inspired by the Nordic Folkboat which was first built in Gothenburg, Sweden in 1942 and quickly became popular for long distance sailing due to its affordability and seaworthiness.
Click to enlarge
Work is also being done to integrate Steam Workshop into Sailaway! You will be able to upload and share your own designs for sails and liveries as well as use those shared by others. Both of these updates will be coming early in 2018!
We hope that you all have a fantastic festive period! Merry Christmas and a happy New Year from all of us on the Sailaway team!
The Sailaway Team
P.S. As the team will be away for the holidays, there will be no weekend races for the last weekend of 2017. Make sure to check out the community races if you’re looking for a challenge!
Updates have been on the quiet side recently due to ongoing work getting the new game server up and running but this is coming along well and hopefully soon we can move everyone over to it.
In the meantime we have just added the following new features:
Extra Hot Keys
A much requested feature since we initially released key customisation was to add a key for every line on a boat, this is now the case so you should be able to assign your controls just as you like.
Along with the extra keys to customise, this menu also allows you to assign controller axis and buttons to various controls for the game.
We have tested this controller support with various controllers we have available but as ever please report any problems you may come across.
In addition, the team has been reviewing what is and isn’t achievable between now and the v1.0 launch of Sailaway and updated the roadmap accordingly, there is now a number of new features listed that we are aiming to implement before this launch.
This update focuses on an issue we believe is the main cause of players crashing when a large number of boats are on screen at once, with a particularly large community race to celebrate the Volvo Ocean Race on the horizon we want to get these performance improvements in place to make this as smooth as possible.
Multiple improvements have been made to how Sailaway handles textures and memory allocation, this should stop the root cause of the crashes people are experiencing.
Alongside this improvement there has also been work done to speed up the various background tasks Sailaway computes while you sail, these refinements should lead to better performance on certain hardware.
We know this is something that has been bothering many of you so we have adjusted the horizon so that it straightens up after a short time, this should hopefully make playing a bit more comfortable.